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000102_amos-request@svcs1.digex.net_Wed Jan 21 22:26:30 1998.msg
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>From amos-request@svcs1.digex.net Wed Jan 21 22:26:30 1998
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Reply-To: "Adam Parrott" <parrottsoft@usa.net>
From: "Adam Parrott" <parrottsoft@usa.net>
To: "Mr. Giark to You" <giark@hicksville.dyn.ml.org>
Cc: "Evert-Jan Slypen" <jazz@lobster.demon.nl>,
"Amos Mail Post" <amos-list@access.digex.net>
Subject: CBATNAM, etc.
Date: Wed, 21 Jan 1998 20:35:20 -0600
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Greetings.
Well, I was beginning to wonder if I was _EVER_ going to hear
anything from Giark (for awhile there), CBATNAM-wise namely (hehe).
> Except for the dungeon stage `tomorrow for sure',
> all the stages are done. My system is without SCSI
> controller for a while longer, so the CB final assembly is
> on hold. We still have no anims and no between stage pictures.
Hm.. I'm working on it (I'l be sending a short status report to the List in
a bit on what's done, what's not, and last-minute things I'm working on)..
I registered AMCAF about 3 weeks ago (end of the Holidays, _AWESOMELY COOL_
Extension, btw!), and have been talking with Chris about some new drawing
commands. I've done quite a bit of optimizing, and even though it's some
faster, it's not much (although through many tests and additions, there's
quite a bit of improvement.) I'm working up on the logic for the enemies
and objects, and after that's done I'll optimize what I can for those
routines and wait on Chris' turn ups. I will be doing most of (if not all,
unless you say otherwise) pics and at least anims for my level.
> I haven't received any new music (nor most of the music) at this point.
Hm.. me neither, although I _did_ just read EJ's message about the
converting guys hold-ups, although I DO need that music! I won't be
finishing ANYTHING until I can have SOMETHING to test in my level.
> The final stage is probably going to be completed sometime in 2002.
> There are no in between stage pictures. There are no anims.
Hehe, very funny (pardon me while I laugh). It'll be done soon enough (take
my word and say no else). I take it you have Andy Hawkin's (Tekken) level
as well (I just wondered, as I hadn't heard anything from him in quite
awhile, was curious as to where he was. Probably working, unlike us.) :)
Basically, I've been quite busy lately (after the Holidays) doing studies
and other things, but I'm getting right back to it here over the weekend.
Btw, we do have perfectly sliding Wolfenstein doors (w/textures!)! I'll
give a bit more info on this and some other bits in my status update.
Adam Parrott, personal: parrotta@usa.net, work: parrottsoft@usa.net
Member of Team *AMOS* and the IAPA. http://members.tripod.com/~parrottsoft